Albersmania! - Game Design with Processing.

Another Processing project. This time the prompt was to make an interactive game. I tend to really enjoy puzzle games, and games of speed and skill, and started thinking about the color theory stuff we learned early on in the UW design program, about how adjacency can change how color is perceived. I decided on creating a color matching game along the lines of Josef Albers work with squares. 

Albers' work around adjacency and color is something we learned early on in our design education.

Albers' work around adjacency and color is something we learned early on in our design education.

My game, designed and coded in Processing over the course of a couple of weeks. I used the Control P5 library to create the sliders, which I think I'd change if I have some time after graduating. It'd be nice if the sliders more closely represented what they were doing to the colors. The game also features game show music while you're trying to guess, a buzzer if you get it wrong, and a fun bell for correct answers.

You can download the source code here.

The start screen of the game.

The start screen of the game.

The play screen, featuring a ticket timer, sliders you can drag around to control hue and saturation, and buttons for resetting/checking.

The play screen, featuring a ticket timer, sliders you can drag around to control hue and saturation, and buttons for resetting/checking.